Fairy Ring Codes

Combination Name in Fairy Ring Logbook Nearby Points of Interest Location on Map
AIQ Asgarnia: Mudskipper Point Mogres, Anvil, Altar, Rimmington, Port Sarim, Asgarnian Ice Dungeon
AJQ

Dungeons: Dark cave south of Dorgesh-Kaan (only accessible after completing Death to the Dorgeshuun quest)

Note: A light-source is advised as it is a dark area, and skittering insects are found here

Dorgesh-Kaan city Agility course and molanisks.
AJR Kandarin: Slayer cave south-east of Rellekka Fremennik Slayer Dungeon entrance, Golden Apple Tree
AKQ Kandarin: Piscatoris Hunter area Falconer, Piscatoris Fishing Colony, Summoning Obelisk
AKS Feldip Hills: Feldip Hunter area Hunter jungle area, Chompy hunting grounds, Gnome glider, closest ring to Oo'glog
ALS Kandarin: McGrubor's Wood Seers' Village, Coal trucks, Fishing Guild, Hemenster
ALQ Morytania: Haunted Woods east of Canifis Can be used in conjunction with the Ectophial to quickly reach any destination on the fairy ring network, although the woods' ring is infested with aggressive Vampires and poisonous Leeches. A farming patch is near the ring to the north; using the ring being a quicker route to the patch than using the Ectophial.
BIQ Kharidian Desert: Near Kalphite hive Kalphite Lair, Shantay Pass, Bedabin camp, Goats
BJQ Dungeons: Ancient cavern (only accessible after completing much of Barbarian Training, at least up to Pyre ships). Before the ring can be used, bittercap mushrooms must be planted there. With a Spade and 5 Mushrooms in inventory, use one of the mushrooms on the 'Enchanted lands' spot near the centre of the ring. Note: High-level, aggressive Waterfiends are located near the ring. Players with low magic defence should be cautious. Baxtorian Falls (Via Aged log nearby the Waterfiends), Kuradal and Her Dungeon File:BJQ.png
BJR Fisher Realm (only accessible after the restoration of the Fisher Realm in the Holy Grail quest). Brimhaven through exit.
BKP Feldip Hills: South of Castlewars Chompy hunting area, Castle Wars, Jiggig
BKR Morytania: Mort Myre, south of Canifis Nature Spirit altar
BLP Dungeons: TzHaar area TzHaar Fight Cave, Furnace, TzHaar Fight Pit
BLR Kandarin: Legend's Guild Legend's Guild, Thormac's tower, Witchaven, Ardougne, Keep le Faye
CIP North-west Miscellania (only accessible after the completion of The Fremennik Trials quest). Advisor Ghrim for managing kingdom, Bush patch
CIQ Kandarin: North-west of Yanille Yanille, Tree Gnome Village, Castle Wars, Fruit tree patch
CJR Kandarin: Sinclair Mansion (east) Rellekka, Seers' Village, Maple trees
CKR Karamja: South of Tai Bwo Wannai Village Shilo Village, Tai Bwo Wannai village, Nature altar, Hunter Karamja area, Karambwanji fishing spot
CKS Morytania: Canifis Kharyll teleport location, Mort Myre swamp, Mushroom patch, bridge to the Paterdomus area, Burgh de Rott Ramble starting point, closest ring to the Morytania Slayer Tower
CLS Islands: Jungle spiders near Yanille Hazelmere, Jungle Spiders
DIS Misthalin: Wizards' Tower Wizards' Tower, Draynor Village, Lumbridge Swamp, Runecrafting Guild
DJP Kandarin: Tower of Life Ardougne, Port Khazard, Tower of Life, Bush patch, nearby Musician
DJR Kandarin: Sinclair Mansion (west) Sinclair Mansion, Rellekka, Seers' Village
DKP Karamja: South of Musa Point Karambwanfishing spot, Gnome Glider
DKR Misthalin: Edgeville Edgeville,West of Varrock, Edgeville Canoe station, Grand Exchange and Varrock through Agility shortcut
DKS Kandarin: Snowy Hunter area

Fremennik Province, Trollweiss PolarHunter snow area, Keldagrim Entrance

DLQ Kharidian Desert: North of Nardah Hunter desert area, Desert Lizards, Nardah, Ruins of Uzer,
DLS Dungeons: Myreque hideout under The Hollows Canifis, Mort'ton, Blood altar

Enclosed areas

Combination Name in Fairy Ring Logbook Points of interest
AIR Islands: South of Witchhaven None
AJS Islands: Penguins near Miscellania Penguins. No other access.
ALR Other Realms: Abyss Abyssal leeches, guardians, walkers, and Abyssal demons
BIP Islands: South-west of Mort Myre None, however ghasts can reach you
BIS Kandarin: Ardougne Zoo unicorns Unicorns and three normal trees. You need this code for the Ardougne Diary
BKQ Other Realms: Enchanted Valley Wood dryad, Centaurs, Stags and Rabbits. Chopping trees always causes a tree spirit to attack you. Also, mining or prospecting the rocks will always causes a rock golem to attack you. And lure fishing or bait fishing will always causes a river troll to attack you. No other access.
BLQ Yu'biusk The lost goblin land. Needs the quest Land of the Goblins   if you finished The Chosen Commander, opening the strange box there will teleport you to the Bandos Throne Room
CKP Other Realms: Cosmic Entity's plane Cosmic being and Starflower growing location. No other access.
CLP Islands: South of Draynor Village Two normal trees
DIR Other Realms: The Gorak Plane Where Goraks live. No other access.
DLR Islands: Poison Waste south of Isafdar None
AIR-DLR-DJQ-AJS Fairy Queen's Hideout To be effective, the player must have Nuff's certificate in inventory. When the player types these codes in, returning after each coordinate, they will go to the Fairy Queens hideout used during Fairytale II - Cure a Queen instead of the penguin island.

 

 
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